AI Insights · Timothy · October 2023
Top 5 io Games on Android in Sweden Q3 2023
An overview of the performance metrics for the top 5 io games on Android in Sweden during Q3 2023, including downloads, revenue, and active users.
The third quarter of 2023 has seen notable trends in the performance of the top 5 io games on the Android platform in Sweden. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Paper.io 2 by VOODOO experienced fluctuations in its metrics throughout the quarter. Weekly revenue reached its peak at $62 in late July and saw another significant spike to $57 at the end of September. Downloads showed a remarkable increase towards the end of the quarter, peaking at approximately 3.2K in the last week of September. Active users followed a similar trend, rising from around 7.4K at the beginning of the quarter to nearly 9.5K by the end.
Snake.io - Fun Snake .io Games from Kooapps Games saw a steady performance in weekly revenue, maintaining figures between $11 and $32. Downloads, however, showed a declining trend, starting at 1.4K in late June and dropping to 852 by the end of September. Active users mirrored this downward trend, decreasing from roughly 14.8K to 11.6K during the same period.
Hole.io, another title from VOODOO, exhibited stable revenue figures, with weekly earnings generally ranging between $12 and $33. Downloads peaked at over 3K in mid-July but gradually declined to 920 by the end of September. Active users also saw a peak in mid-July at 15.8K, followed by a gradual decline to about 8K in the last week of September.
Snake Clash! by Supercent, Inc. showed promising growth since its release in early August. Revenue increased steadily, reaching $32 in mid-September. Downloads were highest in the second week of August at nearly 1.5K but settled to around 726 by the end of the quarter. Active users displayed a consistent trend, peaking at over 2K in mid-August and maintaining around 1.7K towards the end of September.
State.io — Conquer the World from CASUAL AZUR GAMES had a varied performance. Revenue peaked at $35 in late July and reached $30 again in the last week of September. Downloads, however, showed a declining trend from 882 in late June to 217 by the end of September. Active users also decreased from approximately 3.4K to just over 2K during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.